60 days to become a game developer. Day 10

Photo by Procreator UX Design Studio on Unsplash

Today I got some much needed time to complete some remaining sections of the 2D course on my Space Shooter Pro game. I dropped the kids off at my in laws so I can have my one day of quietness to really sink my fingers in to this coding. I was able to complete the Galaxy Shooter Extra part of the course and was able to see the cool things that where done so far to this game.

We held off on loading the game to the Github due to technical issues that I truly have no idea how to figure out. But the team at GameDevHQ said to focus on the course work. I learned a few things through the lessons these past few weeks due the videos and I was lucky to review after I tried doing it on my own. Now I am on my own starting Phase 1 work. No more videos and no more help other than the solid group of individuals I have on the chat. So I dived into the first part of the Phase 1 course work and that was to create a truster using the Left Shift Button… I was lost to be honest. But with some research on Unity I was able to solve and help from a fellow intern Ryan who has been very helpful with taking my calls and walking me through the steps. I was able to solve it.

I am still nervous to try and start solving these next steps on my own but it is fun to solve and it is not as stressful as I anticipated. Here are some of the code I was able to implement today.

private float _speedMultiplier = 2;
[SerializeField]

if (Input.GetKey(KeyCode.LeftShift))
{
transform.Translate(direction * _thrusterSpeed * Time.deltaTime);
}

else
{
transform.Translate(direction * _speed * Time.deltaTime);
}

Pretty fun that these codes create all kinds of things in video-games and other designs. I am looking forward to the next steps in this process!

I live my life by a quote I read off a wall in Iraq… “I refuse to tip toe through life only to arrive safely to death” Currently on the path to a new me!