60 days to become a game developer. Day 18
Frustrating to say the least….
I am a little irritated that I have been moved multiple times to new teams. Found out this morning that I was moved to team e. I swear i will be moved to team z by the end of this. None the less. It is what it is. But take it from someone who has been in a leadership roll since I can remember, it creates more frustration than unity when trying to help guide new interns in learning this. We need more one on one help. I see from other blogs that I see help being offered to the team from the leads, but I keep getting moved makes it feel more of a set back than a movement forward. I got to know my new team lead again today over multiple calls and working together with solving some issues. I got to phase two today and knocked out the ammo display and the new enemy movement. I was able to manipulate the player to move side to side and home in on my player like a kamikaze mind set. Pretty cool. I also worked on solving a issue with my power ups only showing 3 of the 6 that popped into the game. I realised with the help of Clyde that it was a simple number switch in the code to make it change over to pop all my power ups and my ammo and health dropps.


Tomorrow I am going to try and solve the Enemy Waves. Trying to figure out the code portion. But my team lead has a good understanding of how to create this. I have tried googling and I have a idea on how to implement.