60 days to become a game developer. Day 18

Ryan Brechler
2 min readNov 24, 2020

Frustrating to say the least….

I am a little irritated that I have been moved multiple times to new teams. Found out this morning that I was moved to team e. I swear i will be moved to team z by the end of this. None the less. It is what it is. But take it from someone who has been in a leadership roll since I can remember, it creates more frustration than unity when trying to help guide new interns in learning this. We need more one on one help. I see from other blogs that I see help being offered to the team from the leads, but I keep getting moved makes it feel more of a set back than a movement forward. I got to know my new team lead again today over multiple calls and working together with solving some issues. I got to phase two today and knocked out the ammo display and the new enemy movement. I was able to manipulate the player to move side to side and home in on my player like a kamikaze mind set. Pretty cool. I also worked on solving a issue with my power ups only showing 3 of the 6 that popped into the game. I realised with the help of Clyde that it was a simple number switch in the code to make it change over to pop all my power ups and my ammo and health dropps.

As you can see where it is highlighted it shows 7 on the vector3 line. It was set at 3 origionally.
I added the movement of the enemy to a kamikaze style movement as see above.

Tomorrow I am going to try and solve the Enemy Waves. Trying to figure out the code portion. But my team lead has a good understanding of how to create this. I have tried googling and I have a idea on how to implement.

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Ryan Brechler
Ryan Brechler

Written by Ryan Brechler

I live my life by a quote I read off a wall in Iraq… “I refuse to tip toe through life only to arrive safely to death” Currently on the path to a new me!

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